Literature Review - How We Think: Digital Media and Contemporary Technogenesis
In terms of education, digital media has dramatically change the way we think, especially in terms of how we learn with new technologies providing new and innovate methods. eLearning was introduced as a more cost effective but more efficient way of learning which only became more successful with the rise of technologies. In recent years, gamification, virtual reality (VR), and augmented reality (AR) have been tested as an alternative learning method to make the users interact and engage more with the content. Hayles (2012) purposes that: "The classroom is no longer sufficient for the needs of web pedagogy; needed are flexible laboratory spaces in which teams can work collaboratively, as well as studio spaces with high-end technologies for production and implementation" (p. 5). However, the introduction of SmartByte intends to take this a step further by not requiring the need of ' studio spaces with high-end technologies' in order to collaborate. Having a collab...